![]() ![]() So we were looking for lots of things that we could utilize and then ended up finding the Google Cloud platform. But, unfortunately on the mobile platform back then -it was a couple of years ago- it was hard to realize technologically. ![]() Toshitaka Tachibana: So the underlying theme or what we wanted to provide for the fans, was, we wanted to give a game where a player could fight another player and prove themselves to be number one. ![]() Shacknews: Where did the idea for Dragon Ball Legends come from? Please note all questions were asked and answered through a translator. Making sure I had the right combo of moves queued up and enough power to pull them off or defend myself if things started going wrong seemed essential to taking down my opponents during my brief demo time with the game.ĭuring a hands-on event held at GDC, I had a chance to sit down with Dragon Ball Legends Overseas Producer Toshitaka Tachibana and discuss the process behind creating the new mobile title and how he keeps a game like this balanced. From what I gathered during my hands-on time with Dragon Ball Legends, it’s a game all about strategy and timing. ![]()
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